Screenshot Shinobi: Art of Vengeance SEGA Villains Stage DLC, versi Steam. (D

Screenshot Shinobi: Art of Vengeance SEGA Villains Stage DLC, versi Steam. (D

If Lord Ruze is the pinnacle of challenge in the base game…

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Here, all the bosses feel like “Ruze++”.

Each battle forces you to read attack patterns, experiment with the right Gear and Ninpo to equip, and serious trial & error.

Oh and all bosses have a second phase.

Majima and Death Adder become more aggressive, each of their attacks either becomes longer or more difficult to avoid

Eggman isn’t even just phase two, but you have to face him in a second battle where he drives a giant mech and his fighting style is completely different.

The one who charges is learning curveher.

At first: “This doesn’t make sense boss, what is this?”

A few tries later: “Oh… here’s the pattern.”

And suddenly: “Ah, read the attack pattern. Ah, it turns out this Ninpo is suitable for countering him.”

The “I almost got it” sensation is really strong here, and that’s a sign of successful combat design.

Indeed, from the beginning of strength Shinobi: Art of Vengeance it’s in the nice controls and smooth action. And that is the key to this new boss fight being “difficult but exciting,” not just “difficult and annoying.”





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